ASCENSION 2 · PROFESSIONAL MEDIA SERVER

Build it. Cue it.
Map it. Run it.

Ascension brings live cueing, timeline automation, real-time compositing, stage and output mapping, distributed playback, monitoring, media optimization, timecode and external control into one production environment for Windows and Linux.

WINDOWS + LINUXNATIVE PLAYBACK ENGINEBROWSER OPERATOR UI
LIVE PRODUCTION WORKSPACEASCENSION 2
Ascension media server workspace with media library, programming tools and live preview
CUEBOARDTIMELINEVISUAL LAYERSKEYINGOUTPUT MAPPINGSDINDIMULTIVIEWDISTRIBUTED PLAYBACKTIMECODEEXTERNAL CONTROL

ONE SYSTEM · A LOT OF GROUND

A full media server, not a single-purpose playback tool.

Ascension is designed to carry a production from media preparation through programming, compositing, physical output, monitoring and live operation. The pieces below are part of the same event and the same operator environment.

PROGRAM THE SHOW

Live when it needs to be live. Precise when it needs to be precise.

Ascension does not force every production into a single programming style. CueBoard and Timeline share the same media, layers and outputs, so an event can use either workflow—or both.

Ascension CueBoard live playback interface
01 · CUEBOARD

Operate the next move.

Build cue decks around the way a live operator thinks: routed rows, clear cue columns, per-asset properties, spans, presets, stingers, external actions and live transport.

DECKSSTINGERSPRESETSSCRUBEXTERNAL CUES
Live Show Control
Ascension multi-track Timeline
02 · TIMELINE

Program to the frame.

Sequence media and show actions across tracks, animate layer properties with tweens and easing, rehearse from any point, loop sections, pause for live moments and follow timecode when required.

TRACKSTWEENSEASINGCONTROL CUESTIMECODE
Timeline + Animation

REAL-TIME COMPOSITING

Shape the image after it enters the server.

Each visual layer carries reusable geometry and treatment state. Make a PIP, fill a surface, crop a source, key a camera, retain alpha, add a border or shadow, save the look and animate the same properties later.

GeometryPosition · Size · Aspect · Zoom · Pan · Crop · Clip
TransparencyOpacity · Masks · Chroma key · True alpha
TreatmentBrightness · Contrast · Saturation · Borders · Shadows
ProjectionWarp · Blanking · Registration · Preview
Explore Visual Layers
Ascension visual layer preview
Geometry controls Keying controls Treatment controls

STAGE + OUTPUT MAPPING

Design the production space. Then decide what hardware delivers it.

The Version 2 stage model is important—but it is one part of the larger server. Master Canvas, Pixel Spaces and Outputs keep programming independent from the physical connector map.

OUTPUT + MONITORING

Real hardware in. Real hardware out. A view for the operator.

Ascension inventories production I/O, maps it to the stage, and gives the operator purpose-built monitoring and alignment tools instead of treating output as the last checkbox in the chain.

Ascension I/O device inventory
DEVICE INVENTORY

Screen, DeckLink/SDI, NDI and audio resources.

Discover and configure the physical resources available to the local or distributed system.

Ascension Multiview Designer
MULTIVIEW DESIGNER

Build the operator monitor you actually need.

Arrange routed sources, labels and status into a custom monitoring output.

Ascension Registration Grid
REGISTRATION

Align the mapped production surface.

Generate test geometry against the stage for installation, alignment and troubleshooting.

Ascension distributed playback architecture
FULL HAP Q MASTERRUNTIME ROI DECODE

DISTRIBUTED MEDIA SERVER

When one engine is not enough, add engines—not another show.

A Primary owns the production while Extended systems contribute output and playback capacity. Command scheduling and clock synchronization keep the nodes coordinated, while the operator continues to work in one production.

  • Primary / Extended node architecture
  • Mapped remote output resources
  • Synchronized presentation scheduling
  • Media transfer and show-aware asset handling
  • HAP Q / HAP Q Alpha runtime region decode where applicable
Explore Distributed Playback
Ascension media libraryAscension media optimizer

MEDIA WORKFLOW

Find it. Prepare it. Put it into the show.

Library scanning, metadata, thumbnails, trim controls and HAP Q optimization feed the same assets into CueBoard, Timeline and distributed playback.

VIDEOSTILLSAUDIOHAP QHAP Q ALPHA
Media Workflow
Ascension system and external control options

SYNC + EXTERNAL CONTROL

Join the rest of the production.

Follow or generate timecode, place Stream Deck control at the operator position, and send or receive show actions through supported production protocols.

LTCART-NET TCOSCARTDMXUDPCOMPANIONSTREAM DECK
Network + Integration

ASCENSION TUTORIALS

See the workflow, not just the feature list.

Start with guided walkthroughs of stage building and visual layers, then continue through the Learn page and Ascension YouTube channel for additional topics.

Ascension operating on a live production floor

FROM SETUP TO SHOW TIME

One production environment. Dozens of jobs.

Live events, touring, broadcast, streaming, venues, worship, corporate production, immersive installations and permanent systems all need the same fundamentals: reliable playback, flexible programming, real I/O, clear monitoring and control that stays understandable when the system grows.

LIVE EVENTSBROADCASTVENUESCORPORATEIMMERSIVEINSTALLATIONS
Explore Solutions

FULL ASCENSION PRO

Choose the term—not a reduced feature edition.

The production features above belong to Ascension Pro. Choose the license duration and production-machine seats that fit the deployment.

30 DAYS$99
90 DAYS$199
1 YEAR$535
2 YEARS$849
PERPETUAL$1,295

ASCENSION 2

Playback is only the beginning.

Program the show, shape the image, map the stage, drive the outputs, monitor the result and connect the rest of the production from one media-server environment.