Distributed Canvas
Extend one global visual canvas across Primary and Extended Ascension playback engines.
Explore Distributed Canvas →NETWORK + INTEGRATION
Expand Ascension across processing nodes, rooms, browser stations, Stream Deck surfaces and third-party systems without turning every component into an isolated workflow.
Connected production
Ascension combines browser-based operation, physical control surfaces, production protocols and distributed playback systems without turning every connected component into an isolated workflow.
Extend one global visual canvas across Primary and Extended Ascension playback engines.
Explore Distributed Canvas →Configure participating playback nodes and monitor their operating state from the Primary Ascension environment.
Operate Ascension from additional computers on the production network without installing a separate control application.
Place supported Stream Deck control surfaces at local or network-connected operator positions.
Create software-based control surfaces when a dedicated hardware controller is unnecessary.
Coordinate media playback with supported OSC, Art-Net, UDP, Q-SYS, Companion and timecode workflows.
External control
Place supported external commands inside CueBoard cues or timeline sequences so playback, lighting, audio, control systems and operator surfaces can move together.

Timecode + synchronization
Receive supported LTC or Art-Net timecode when Ascension must chase another system. Generate supported timecode when connected production equipment needs to follow the Ascension timeline.
License the production machines