ASCENSION TIMELINE

Put media, motion and show logic on the same clock.

When the production really is driven by time, Ascension gives that timing a first-class workflow. Build synchronized sequences with routed media, live sources, layer animation, transitions and production-control events, while retaining deliberate places for the operator to pause, loop, break out or hand timing to external timecode.

Ascension Timeline with routed tracks, media, control cues, external clock and expanded Tween lanes

Time-based production

More than clips on tracks.

Timeline places media, layer state and show-control events against the same production clock, while still leaving deliberate places where the operator can take control.

01

Routed tracks

Each track targets the Ascension node, output channel and user layer required by the sequence, including remote Extended-node destinations.

02

Control cues

Place Placemarks, Holds, Goto instructions, repeating sections, Breakout paths and Remote Commands above the media tracks.

03

Tween automation

Animate layer geometry, zoom, pan, crop, opacity, volume, rotation and 3D orientation with keyframes and easing.

04

Scrub + rehearse

Move the playhead and have Ascension evaluate the media and layer state that belongs at that point in the sequence.

05

External clock

Explicitly engage supported LTC or Art-Net TimeCode when another production system owns the clock.

06

Multiple timelines

Keep separate named sequences inside one Event for acts, playback packages, rehearsals or independent show sections.

Control cues

Put show logic on the Timeline with the media.

The control lane carries production events against the same clock as the sequence. A Timeline can navigate, hold, loop, break out, animate output layers, chase an external clock and control external systems without turning the operator into the glue between unrelated tools.

Ascension Timeline showing multiple named timelines, external clock and control cues
Ascension Timeline asset properties with routing, trim, looping and transitions

Tracks describe destinations

One Timeline can reach across the production.

Tracks establish where content belongs: node, output and user layer. Move an asset to another track and its primary destination changes with it. Additional routes can send the same Timeline asset to other outputs when the production requires it.

That same Timeline slot can carry per-instance trims, looping, volume, playback rate and Transition In / Transition Out behavior. When motion belongs to a specific asset, lock its Tween programming to that slot so linked keyframes move with it and source replacement stays far less destructive.

  • Local and Extended-node destinations
  • Dedicated audio-only routing when picture is not required
  • Per-instance trims, looping, volume and playback rate
  • Independent Transition In and Transition Out behavior
  • Additional output routes from the same Timeline asset
  • Linked Tween motion, source replacement, Splice and Restore Remainder
Timeline control cue detail for Placemark and Hold
PLACEMARK + HOLD

Pause exactly where the room needs a decision.

Use Placemarks as navigation points or operator checkpoints. A Hold can stop playback on the mark until the operator resumes, with optional automatic release timing when the pause has a known duration.

Timeline transport detail showing Breakout control
GOTO + BREAKOUT

Loop until the live moment happens.

Return playback to an earlier point for walk-in, intermission or other open-ended sections. When the room is ready, trigger Breakout and continue from the programmed exit point without abandoning Timeline playback.

Timeline Remote Command options
REMOTE COMMAND

Put external systems on the same clock.

Fire supported Companion, AV-Key, UDP, OSC or Art-Net DMX actions from an exact Timeline position as part of the programmed sequence.

Timeline Tween lanes and keyframes
LAYER ANIMATION

Animate the composite—not just the clip.

Expand Tween lanes and animate output-layer properties such as position, size, zoom, pan, crop, opacity, volume, rotation and 3D orientation with authored keyframes and easing.

Timeline showing External Clock engaged
EXTERNAL CLOCK

Chase another clock without becoming a passive playlist.

Explicitly engage LTC or Art-Net TimeCode when another production system owns the clock while Control Cues continue to provide show logic against that timebase.

Precise when it needs to be. Live when it needs to be.

Program the clock—and leave room for the room.

Use Timeline for sequences that must land against time. Use Holds, loops and Breakout when the real world needs flexibility. Use CueBoard beside it when the operator should decide when the next moment happens.