LEARN ASCENSION

Watch it built. Then build your own.

The Ascension tutorial library provides guided walkthroughs of the complete media-server workflow—from first launch and stage building through visual layers, CueBoard, Timeline, output mapping, distributed playback and control.

Ascension first-run guide overlay

TUTORIAL LIBRARY

Guided video training for Ascension.

Learn Ascension through focused walkthroughs covering stage building, visual layers, CueBoard, Timeline, distributed systems, media optimization, remote control and other production workflows.

Visit YouTube Channel
Ascension Stage Building Tutorial
GETTING STARTEDSTAGE BUILDING

Ascension Stage Building Tutorial

Build the basic structure of a show, connect an output, add media and establish the stage model used by the rest of the production.

Watch Tutorial →
Ascension Visual Layers tutorial
VISUAL LAYERSCOMPOSITING

Visual Layers, Geometry, Keying & Layer Defaults

Learn geometry, transparency, keying, visual treatment and how reusable layer states fit into the Ascension programming workflow.

Watch Tutorial →
New tutorials appear here automatically.Follow the Ascension Media Server channel for new walkthroughs covering additional production workflows and features.

LEARNING PATHS

Use the videos with the rest of the product reference.

Jump from the tutorial series into the major Ascension systems as you need them.

START

Getting started

Launch Ascension, understand the default stage, choose the real output, add media and get the first CueBoard item on screen.

  • Native server + browser UI
  • Default Master Canvas and MAIN Pixel Space
  • First mapped Screen or NDI output
  • Media library and first cue
STAGE

Output Mapping

Master Canvas, Pixel Spaces, physical output inventory, snapping, source coverage and distributed assignments.

Open Stage & Output Mapping →
LIVE

CueBoard operation

Decks, rows, columns, routing, defaults, delays, media spans and live execution.

TIME

Timeline + animation

Tracks, editing, keyframes, curves, control cues, loops, breakout and external clocks.

VIEW

Visual Layers

Geometry, crop, zoom, keying, true alpha, treatments, borders, shadows and projection correction.

MEDIA

Optimization

HAP-R, HAP Q and HAP Q Alpha playback masters, validation, asset distribution and runtime ROI concepts.

DIST

Distributed Canvas

Primary/Extended ownership, mapped remote outputs, synchronization and media distribution.

CTRL

Network + integration

Browser operator stations, Stream Deck, OSC, Art-Net, UDP, Q-SYS and timecode.

START WITH THE ARCHITECTURE

Understand Canvas → Pixel Spaces → Outputs, then everything above it stays cleaner.